

Granted, both games are the sword and magic variety of RPGs, but Avowed surprised a lot of eager fans when it decided to include guns in the game. The same core difference also extends to combat mechanics. One focus of the game is the companion system, filled with characters whose backstories also drive the game’s storytelling. Although both games are steeped in high fantasy lore, Avowed is poised to tie its narrative and its gameplay progression closer together. Whereas Skyrim focuses more on a massive open-world experience, with the story being a loose guide to the world, Avowed is set to take a different approach. If you like killing other characters, the game has an option to kill everyone-even key NPCs. They will face lots of boss battles-some of which are larger than them. In the game, the players must work to fight against an incoming threat of tyranny. However, how it works won’t be similar to Skyrim.

Like Skyrim, there will be lots of factions in this game. On top of that, the character creation in the game will also be very advanced and detailed. The developer also makes use of updated AI systems to create a more reactive world, with a special focus on physics with magic systems. Avowed will feature a real-time weather system, where fog plays a big role. The creatures and wildlife are also based on the Pillars lore, but some additions are original to the game. Fans of the series will also notice the symbol for the god Woedica used on the castle flag in this game. There are lots of connective tissue in features, such as the use of Aedyran, a fictional language in the Pillars canon. Though unconfirmed, it is said that the game will function as a prequel to the series, filling the gap in its lore. Although set in an original world, players need to note that Eora takes place in the same world as Obsidian’s Pillars of Eternity franchise.
